![]() ![]() This makes it more efficient in later ages however those tables do not represent that. The required populations increases every age except for the Mad Scientist's Lab which requires 2 population in every age. For example each of those buildings require population. Those are simple efficiency calculations that do not take into account the population requirement of the building nor the road connection requirement. Note that this is the maximum potential and real life results may vary. The calculations consider the buildings with 8 hour production option to do three production cycles in 24 hour time. It shows the maximum potential production in 24 hours per one tile that the building occupies. The goods that are produced are always from the building's era, not necessarily from the era the player is currently in.įor more information see: Efficiency and Production Buildings Efficiencyīelow are the tables that presents the goods and forge points production efficiencies of special production buildings. This single GB is the key to sustained work on the maps, because troops are. The reason being that having Traz means you can both fight extensively, or you can be far more effective at laying DAs if you’re not a fighter. The table below gives exact production amounts only for the resource types that are constant numbers through all ages. Alcatraz is without a doubt the 1 game changer for anyone who is in a guild, regardless of if you are fighting or farming. Most of the special production buildings also allow to produce other resources besides the supplies, but there are some that only produce supplies. ![]()
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